6. Scoring

We concern ourselves here with what happens after all the cards have been played. The main issue here is the determination of who has won and who has lost. First, the card points captured by each side are added up. This is automatically handled by the computer.

From the previously chapters, you know already that the Re-team (those holding the Club Queens) in a normal "Call" game must capture 121 card points in order to win. For the Contra team, the requirement is only 120 card points.

The first issue is whether one of the teams has been played, "Under 90," "Under 60," "Under 30" or even "Schwarz" (all tricks). For each of these, the winning team scores one point.

Beyond that, various announcements count as follows:

The lower scale shows scores for announcements made by opponents and not made.

Some extra points are also possible in a "Call" game as follows according to the settings that you have selected in the Settings Menu.

Note that these extra points can offset each other.

Suppose the Re-team has won and has scored an additional extra point as well, perhaps by capturing an opponent's Fox (Diamond Ace). If the losing, Contra Team, has scored two extra points, then these offset against those of the Re team resulting in -1 extra points.

In Solo Games there is no calculation of extra points.

Suppose the Re team announces "Re" and actually captures 130 points.


Each member of the Re team scores 2 extra points (2 for the announcement of Re and 1 for capturing the opponent's Ace). Contra team members lose 2 extra points each.

More examples can be found in Appendix C.

previous Page
to Contents
next Page